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We've been going at it for quite some time now with both Bothrs and Healthblocks; you can imagine we've heard some wild shit over the years. That said, here are some of the most common misconceptions we've encountered about building digital products. And more importantly, how we view them from the inside looking out. Because managing expectations is a huge part of the collaborative process.

We all have a tendency to generalize things based on our own individual experience. The way things work at one company, doesn't necessarily apply to every company out there.

So here's some counterweight from our end:

πŸ‘‰ Creating a digital product doesn't have to be super expensive per se.

πŸ‘‰ Digital product development doesn't have to be as risky as you think.

πŸ‘‰ Tacking on features doesn't mean your users will like your product more.

πŸ‘‰ Adding more developers to a product team rarely makes things go faster.

πŸ‘‰ Building something "the right way" doesn't make it a better product.

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